Best Photo Animation Tools 2025
Complete guide to the top 10 photo animation tools. Compare features, pricing, and ease of use.
Read more →Search for an "EA FC kit creator" and you'll get two completely different things back: the kit editor built into the game, and a pile of third-party sites that generate texture files for PC mods. They solve different problems, and only one of them works if you play on a console or play Clubs online.
This guide covers the in-game editor first — where it lives, what it can actually do, and where it stops. Then, at the end, the honest answer to the question a lot of people are really asking: what to do when you want the kit to exist outside the game.
From the main menu, open the Club tab to drop into your club's headquarters. Inside, find the Customize section and select Kit & Crest. That's the editor.
Two things trip people up here:
EA does move menu labels around between title updates. If the wording doesn't match exactly what you're seeing, look for the customisation area inside the club hub — the structure has been stable across editions even when the names shift.
The Kit & Crest menu gives you three options, and they're genuinely different in what you end up with.
Pick a real licensed kit and crest from the game's library, browsable by league — men's and women's professional leagues and international teams. Fast, and it looks sharp, but you're wearing someone else's identity. Fine if your club is themed around a real side; pointless if you're building something of your own.
Pre-designed strips made by EA. These tend to be louder and more stylised than what you'd build from a plain template, and they take zero effort. The catch is obvious: everyone else has access to the same set, so you'll meet your own kit in a lobby eventually.
The actual editor, and the only route to something that's yours. You get four strips to design — Home, Away, Third and Goalkeeper — each independently.
For each one you choose:
That's a real amount of control, and it's also the complete list. Which brings us to the part most guides skip.
The kit creator is template-based. You are choosing from EA's patterns and recolouring them. You cannot:
This is the wall nearly everyone hits, and it's why so many searches for a "kit creator" end up on third-party sites. Those sites — the ones generating downloadable texture maps — feed unofficial PC modding tools. Worth being clear about what that means: it's PC only, it applies to offline modes, and it does not carry into online Clubs matches. If you're on PlayStation or Xbox, or you play Clubs, it isn't a route that's open to you at all.
So within the game, the template editor is the ceiling. The good news is that a well-chosen template and a disciplined palette beats a badly-judged custom graphic almost every time.
Kit design in Clubs isn't purely cosmetic — the strips have a job to do on the pitch. A few rules that hold up.
Pick a dominant colour and one supporting colour, then use the third sparingly as an accent on trim, socks or numbers. Three colours fighting for equal space is the single most common way a kit ends up looking amateur. The strongest real-world kits are almost always resolvable in two.
The away strip exists to be distinguishable when the opposition's colours are close to yours. A navy home kit and a black away kit solves nothing. Go somewhere properly different in tone — if home is dark, away should be light, and vice versa.
The third strip is your insurance against the palettes you meet most often in your division. If you're constantly running into red and blue sides, a white or yellow third kit earns its place. This is also where you can afford to be adventurous, since it's the strip you'll wear least.
Name and number colours are separately editable, and it's worth spending ten seconds on them. Yellow numbers on a white shirt or navy on black are unreadable at match camera distance. High contrast against whatever the shirt does in the number area — which on a striped or hooped template may not be a single flat colour.
The keeper needs to be distinct from both outfield squads and both sets of officials. Greens, oranges and bright pinks are keeper staples for exactly that reason. This is the one strip where clashing with your club's identity is the correct call.
From the main menu, open the Club tab to enter your club's headquarters, then go to Customize and select Kit & Crest. Only a club admin or manager can open it — regular members will see the club identity but cannot edit it. Menu wording occasionally shifts between title updates, so if the labels don't match exactly, look for the customisation section inside your club hub.
No. The in-game kit creator is a template-based editor: you pick from EA's supplied patterns and set the colours. There is no way to import your own artwork, photo or sponsor logo onto a kit through the official Clubs editor on any platform. Custom texture importing exists only through unofficial PC modding tools, and those work offline in modes like Career — they don't apply to online Clubs matches.
Kit and crest editing is restricted to the club's admin or manager. If the option is greyed out or missing, you're almost certainly a standard member. Ask an admin to make the change, or to promote you. This is a permissions restriction, not a bug.
Yes. The Kit & Crest editor is part of the game itself, so template and colour customisation works identically on PlayStation, Xbox and PC. The platform difference only matters for unofficial texture modding, which is PC-only and doesn't carry into online Clubs.
Four strips: Home, Away, Third and Goalkeeper. Each one is designed separately, so you can give the goalkeeper a completely different palette from the outfield players — which is worth doing, because the game needs to tell them apart.
Authentic gives you a real licensed kit and crest from a club or national team, browsable by league. Seasonal gives you a pre-made EA design — more distinctive than a plain template, no design work required. Custom is the full editor where you choose the pattern and every colour yourself. Only Custom gives you a genuinely original identity.
Not directly — the game has no export function, so there's no file to hand a manufacturer. What people usually do is rebuild the design outside the game as a proper mockup, then send that to a supplier. More on that below.
There's a specific frustration that shows up constantly in Clubs communities: you spend an hour getting a strip exactly right, and then it only exists inside a menu. No export, no image, nothing to put on your club's Discord banner, nothing to send a supplier if the five-a-side team decides to get shirts printed for real.
Being straight about this: OnReplay's AI kit generator is not an EA FC mod. It won't put anything into the game, and nothing you make with it can be imported. It solves the opposite problem — taking a kit concept and producing a photorealistic image of it in the real world.
That turns out to be useful in three situations Clubs players actually run into:
It's free, there's no signup, and it takes about a minute: choose soccer or basketball, set your primary and secondary colours, upload a crest if you have one, and you get three design variations to download.
Three AI-generated variations from your colours. Free, no signup, about 60 seconds.
Try the Kit Generator →And if you want to go further than a jersey mockup — Soccer Demons puts your actual squad, faces and all, into a cinematic football film. Which is roughly what everyone building a club in Clubs is imagining anyway.